Adobe Flash will create applications for the iPhone
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Adobe will create applications for Apple’s iPhone via the Flash platform. This new capability for designers and developers using Flash will give the ability to target projects implemented under ActionScript 3 to iPhone. This capability is still under development but will be included in the new Adobe Flash Professional CS5 package.
After evaluating the terms of ownership of the ’software’, agreements, and content deemed admissible Why Apple AppStore, Adobe has decided that the best option was to provide a compiler developer community to help convert packages SWF content in a native iPhone application.
Adobe has managed to enable this option using the infrastructure ‘Low Level Virtual Machine’ (LLVM). LLVM is a compilation flexible modular system that is used in a variety of projects.The authors of Flash point that flexibility and applicability to iPhone is the “key reason” for choosing it.
The new feature will allow developers to create Flash applications using their skills and knowledge of ActionScript 3 and later turn it so as to generate a native iPhone application.Developers will have access to almost any AIR API 2.0 and Flash Player 10.1. For example, you can use APIs such as RTMP, Remote Shared Objects, and AMF as well as AIR and SQLite API and access to system files.
CREATING APPLICATIONS FOR IPHONE
First, you create an application on the desktop to fit the screen size of iPhone. The screen of the iPhone (like many ’smartphones’) is 320 * 480. When the application is not in full screen, 20 pixels the state took the bar, so it is necessary to consider this data when the application is being programmed.
Next, consider Adobe recommends that applications developed for iPhone using fingers for management rather than a pointer to use. Sometimes a finger is below the screen what the user wants. According to the authors of Photoshop, often certain behaviors that can be used in the development of desktop applications do not necessarily apply to the iPhone.
Adobe notes, as a last step, measure application performance. “Iphone is not a desktop computer. It has elements of ‘hardware’ very powerful and sophisticated, but we must take into account the wide range of capabilities that exist between different generations of the device, the amount of memory available and the amount of available resources to.
OLD BATTLE
Adobe announced a few weeks ago a new version of its Flash player to be compatible with all mobile phones to play videos universalize these terminals. A measure expected given that 90 percent of the pieces are played online using Flash Player. However, with this announcement it was confirmed that the new version, also designed for computers would not be compatible with one of the most popular smartphones on the market: iPhone-or his “brother” iPod Touch.
“Apple restricts the use of technologies required for products such as Flash Player. To remove the restrictions that Apple, Adobe Flash Player can not provide for iPhone or iPod Touch, “reads the message of ’smartphone’ Apple when trying to run an application under Flash. With this new measure, and no official response from Apple, Adobe has managed, for the moment, introduce Flash applications in the AppStore.
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Tags: Adobe Flash, iPhone
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